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Submission to Pirate Software - Game Jam 15
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Legend of Jax
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Devlog
Level Generation Settings
July 30, 2024
by
transCoder
I've added a few settings to be able to customize how the level is generated. This only applies to the platforming section. The settings include: whether to generate gaps the maximum size of the gaps...
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Summon Shadows
July 25, 2024
by
transCoder
This definitely took some doing. I think it's working pretty good. Now you can press 'e' to summon shadow copies of yourself to attack enemies around you. Added a flashing effect while this happens. L...
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Better Control of When to Stop Time
July 25, 2024
by
transCoder
Now there is an MP bar. Blue potions no longer automatically stop time, they now restore MP. Use your special ability with 'Q' to stop/restart time...
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New Potion Ability
July 24, 2024
by
transCoder
Now you can freeze time with blue potions! This should help balance the game out. What other abilities would you like to see?...
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More Balancing
July 24, 2024
by
transCoder
I'm still trying to balance out the difficulty. The player has more HP . 20 Enemies to enter dungeon door no matter what difficulty. (They are just buffed) Player goes invulnerable on dash. Player das...
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Difficulty Setting Added
July 24, 2024
by
transCoder
I added easy, medium, and hard modes. As the difficulty increases: the number of enemies that spawn increases enemies HP increases enemies attack power increase the number of enemies required to advan...
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Balancing and Door Placement
July 23, 2024
by
transCoder
The door now spawns randomly in the level, towards the middle to prevent having to backtrack to the beginning. The Red Knight enemies have a bit more HP to balance the extra damage you do from the das...
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Legend of Jax Devlog
July 23, 2024
by
transCoder
7/23/24 - Fixed buggy behavior with the dash ability in the dungeon rooms. 7/22/24 Added Dash Ability. I added clearer instructions at the start Added limited visibility for the player. Added potions...
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