
Blast Forge
Blast Forge
In Blast Forge, you are a cyborg sent to infiltrate an enemy base. Battle your way to the base's leader and take him out.
Tip:
Follow the walls with the blue tape to find the base's leader. See the map in the screenshots.
Controls
- WASD - Move
- RMB - Aim
- LMB - Shoot
- Q - Shockwave
- Scrollwheel - Zoom in/out
Developed by
TransCoder for the Pirate Software Game Jam - 16
Game Design Document
Graphics Assets Used
Music
Special Thanks
- IvyDev - For testing and cheering me on
- All my coworkers - For patiently listening to me talk about this non-stop for the last two weeks
Updated | 9 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | transCoder |
Genre | Action |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
I did NOT look at the image of the map, I spent way too long trying to figure out where I'm going but I managed to get to the boss somehow. You should include the map as an introduction before starting the level. but also for future development, you shouldn't rely on like some sort of website to instruct people on how to play the game. these things should be included unless they are like super simple.
Another thing is that the movement is kind of awkward, stopping in place to shoot doesn't really feel good, and the fact that the map is so huge, I think you should really rely on moving really fast.
in my opinion I think the enemies have too much hp, but if you are going to nerf the hp you should make up for more enemies just so it is satisfying.
I like the art and music!
Thanks for playing and for the feedback! These are all things that I've been working on fixing. Already have the movement taken care of and level design will be a lot better. I'm also adding new enemies, ammo for the guns, as well of a few visual effects to make it more juicy. Should be updating soon!
So, I liked the music a lot, and the credits were quite funny. The atmosphere was cool and I liked the lighting effects.
What I didn't like was the level design. It started out ok, but once you get into the MASSIVE EMPTY HALLWAYS.. it's just is really boring.
Also, I think not allowing the player to move and shoot at the same time takes the fun out of the combat. I also think the combat would be more fun if, in addition to move/shoot at the same time, the enemy bullets were much faster but less of them. Also, the pistol and shotgun seem pretty useless after you get the machine gun.
And on the art, if you use a pixel art style, you need to make everything a consistent pixel size. It looks like everything has been scaled to a different size, so you have small pixels on the character, but giant pixels on the shockwave effect and the UI elements.
I hope you learned a lot and I hope your next game will be great!
OH! I can't access your Game Design Document. Might wanna fix that.
Thank you for the feedback!. I will definitely work on fixing everything you mentioned.
this is a sweet entry! wish there was a bit more juice, but i understand that its a game jam and you have to do what you can! had a blast (pun intended) great job!
Thank you! I had so much fun making it and learned so much. I think I will continue to work on it after the jam as well. 🙂